type alias GPUFeatureName
Definition #
"depth-clip-control"
| "timestamp-query"
| "indirect-first-instance"
| "shader-f16"
| "depth32float-stencil8"
| "texture-compression-bc"
| "texture-compression-bc-sliced-3d"
| "texture-compression-etc2"
| "texture-compression-astc"
| "rg11b10ufloat-renderable"
| "bgra8unorm-storage"
| "float32-filterable"
| "dual-source-blending"
| "subgroups"
| "texture-format-16-bit-norm"
| "texture-compression-astc-hdr"
| "texture-adapter-specific-format-features"
| "pipeline-statistics-query"
| "timestamp-query-inside-passes"
| "mappable-primary-buffers"
| "texture-binding-array"
| "buffer-binding-array"
| "storage-resource-binding-array"
| "sampled-texture-and-storage-buffer-array-non-uniform-indexing"
| "uniform-buffer-and-storage-texture-array-non-uniform-indexing"
| "partially-bound-binding-array"
| "multi-draw-indirect"
| "multi-draw-indirect-count"
| "push-constants"
| "address-mode-clamp-to-zero"
| "address-mode-clamp-to-border"
| "polygon-mode-line"
| "polygon-mode-point"
| "conservative-rasterization"
| "vertex-writable-storage"
| "clear-texture"
| "spirv-shader-passthrough"
| "multiview"
| "vertex-attribute-64-bit"
| "shader-f64"
| "shader-i16"
| "shader-primitive-index"
| "shader-early-depth-test"