class GPURenderBundleEncoder
Properties #
Methods #
#drawIndexed(indexCount: number,instanceCount?: number,firstIndex?: number,baseVertex?: number,firstInstance?: number,): undefined#drawIndexedIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined#drawIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined#finish(descriptor?: GPURenderBundleDescriptor): GPURenderBundle#insertDebugMarker(markerLabel: string): undefined#popDebugGroup(): undefined#pushDebugGroup(groupLabel: string): undefined#setBindGroup(): undefined#setBindGroup(index: number,bindGroup: GPUBindGroup | null,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefined#setIndexBuffer(): undefined#setPipeline(pipeline: GPURenderPipeline): undefined#setVertexBuffer(): undefined