class GPURenderPassEncoder
Properties #
Methods #
#beginOcclusionQuery(queryIndex: number): undefined#drawIndexed(indexCount: number,instanceCount?: number,firstIndex?: number,baseVertex?: number,firstInstance?: number,): undefined#drawIndexedIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined#drawIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined#endOcclusionQuery(): undefined#executeBundles(bundles: GPURenderBundle[]): undefined#insertDebugMarker(markerLabel: string): undefined#popDebugGroup(): undefined#pushDebugGroup(groupLabel: string): undefined#setBindGroup(): undefined#setBindGroup(index: number,bindGroup: GPUBindGroup | null,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefined#setBlendConstant(color: GPUColor): undefined#setIndexBuffer(): undefined#setPipeline(pipeline: GPURenderPipeline): undefined#setScissorRect(x: number,y: number,width: number,height: number,): undefined#setStencilReference(reference: number): undefined#setVertexBuffer(): undefined#setViewport(x: number,y: number,width: number,height: number,minDepth: number,maxDepth: number,): undefined